I'm trying to streamline the process of compiling my game and I have a bash script that I want to run just before I compile the game.
It's this possible with Godot as-is? If not, would create an EditorPlugin be the best way to achieve this?
As a workaround I may create a script that uses Godot Headless to compile, but this is only useful for production unless there is a way to deploy to Android with the debugger connected through the command line.
I am using a custom Android Build with plugins, if it's useful.