Godot 3.3.3/3.3.4 Android Display Orientation won't work

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:bust_in_silhouette: Asked By Decemberfrost

Here’s the link…

Uhm IDK maybe its a new thing? I am not updated in News updates, but before in Godot 3.2, when I set the orientation to “sensor_landscape” in project settings, it works without turning orientation on in my Android’s Quick Panel.

When I tried to run my sample proj back to Godot 3.2 it works fine, but not in Godot 3.3.3 or 3.3.4.

I also tried turning Orientation on/off in Export settings.