Android export: Scene not changing

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:bust_in_silhouette: Asked By SF123

I have had this problem once before.

I export my project that works perfectly to Android and run it on my device, but when the time comes to pick which menu (are you logged in or not), it doesn’t work.

I have tried to make a debug menu and log the code returned by get_tree().change_scene("res://scene.tscn"), but it gives me the code, 19

The last time I tried to do this was with a game on Windows 10, in Godot Engine, and now I’m on Linux Mint 20.2 I think.

Thanks in advance!