Hi, I'm working on a top down shooter using cutout animations without deformation.
In other words, this approach: https://docs.godotengine.org/en/stable/tutorials/animation/cutout_animation.html
Not this approach:
https://docs.godotengine.org/en/stable/tutorials/animation/2d_skeletons.html
If you are not familiar with cutout animation in Godot, it does let you create skeletons with IK - it just does not let you deform the sprites at all.
I am trying to create animation similar to this game: https://www.youtube.com/watch?v=gHnrJ6yN9aw. I am pretty lost on how to do this. There are very few tutorials out there on cutout animation in Godot, and I haven't done anything similar before.
In particular, can anyone give me any pointers on an approach to do any of the following:
- Attach a 2-handed gun to my character and put the hands in the right place
- Be able to point the gun at the mouse cursor and have the arms follow naturally using IK
- Have the ability to have different attach points for the hands for different weapons, so I can have different types and sizes of weapons (i.e. pistols vs rifles)
Anyone have any quick tips on approaches for these things?