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recoverfrompenetration: Condition "shapeidx < 0 || shapeidx >= cs->getNumChildShapes()" is true. Returned: false

I'm not sure exactly what triggers it, I think when 2 meshes from different nodes or scenes overlap? Tbh I'm completely clueless about what this error is, and I cant seem to find much about it online.

The major issue is that every time the error comes up the game freezes for like a frame, so how can I eliminate it? And what exactly is it?

Godot version 3.2.3
in Engine by (26 points)

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