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0 votes

I have a problem with mouse filter Stop. It doesn't seem to work if _Input() is called

the spatial node has this script attach to it

public override void _UnhandledInput( InputEvent @event )

    if ( @event is InputEventMouseButton inputEvent )
        if ( inputEvent.ButtonIndex == (int)ButtonList.Left && inputEvent.Pressed )


The Stop filter works if i use UnhandledInput but once i changed it to just Input() or just use Input.IsActionJustPressed("left_mouse") inside the process() function the panel node doesn't stop the propagation.

Godot version 3.3.4
in Engine by (34 points)

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