I have done much testing and found out that when I use a TextureButton
element and export to Android, it goes to a black screen, and then crashes.
Please help. I just updated to Godot Engine 3.3.4.stable, thinking it would fix this but it didn't. This is very annoying and has ruined 3 different projects.
The weird thing is that I can use a TextureButton
with a Google Material Design Icon, that has a size of 48x48px, but not the buttons which are 238x61px doesn't, and crashes the app?!
The exact order I have these in is this:
App (control)
-Main Menu (control
-MainMenuCenterContainer (center container)
-AccountButtonsContainer (hbox container)
-SignIn (texture button)
-Register (texture button)
And when I have gone back to my other projects, all of them have one thing in common, they use the same TextureButton
, and they use those same button textures.
It's so weird, because when I run it on my computer, it works perfectly! I have no idea what's going on!
Thanks in advance!