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+1 vote

Weird question but...

Basically im making an FPS, i created a rigidbody node with the same model as the enemies with a simple cilinder shape, nothing else, when an enemy dies this node spawns in it's place, this all works as intended.

BUT...

For some reason, the rigidbody nodes seem to stand upright by themselves, even if you push and "trip" them, they slowly stand upright again as if they were "buoyant" or something, i cant seem to make them lay down and stay down.

Any ideas?

Godot version 3.3 Stable
in Engine by (311 points)

1 Answer

+1 vote
Best answer

Solved:

It is related to the collisionshape offset in relation to the rigidbody's origin. (This seems to be the center of mass)

Removing the offset (a.k.a. reset the collisionshape's transform) solves this issue.

by (311 points)
edited by

Note that Godot 4.0 will offer a way to define a custom center of mass for RigidBodies: https://github.com/godotengine/godot/pull/49610

Thanks, I had no idea that could be a problem

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