I have this code:
get_tree().get_root().connect("size_changed", self, "screen_resize")
which works nicely for any resizing of the window except in the case of maximizing either by the maximize button or moving the window to the edges of the screen and sticking it there. I would like to have such a signal or event use the same method as
size_changed. Is there such a signal already in Godot or would I have to make my own?