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Asked By | NgaeGameStudio |
Hello
I have released my game on android and already makesure everything goes well before published. I have played on vivo with 4 gb ram and 3gb ram, everything is ok and no problem. But when i publish it on google console everything is bad
- the game stuck/freeze
- the queue_ free not working well
- raycast2d not respond
My experiment
- Using gless 3 instead of gless 2 is helping to not freeze around 99%
- i use android debugger to check the problem before release and export manually
Is also the same result which everything is ok - i put label and can be turn to on or off, which make me easier to fix the problem,
I set an variable to an object to world to see if the object is really deleted.
Var object = null<< on world script
On object script i call
fucn _process(delta):
If not is_instance_valid(parent.object):<< mean if object null so put object to self
Parent.object = self
If set queue_free << parent.object should be null/deleted object but
The label show that the object is not deleted yet
I don’t even know how to fix this, because i couldn’t see the error.
I have two warnings on google
-
native code(google need symbols.zip which already done)
-
obstacle (google need mapping.txt which couldn’t i find so i just pass it)
-
google show ANR(application not respon when using gless 2
Here this guy help me to fix the warning on google