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+1 vote


I am trying to make a script pause before continuing (similar to the "wait()" function in Roblox Lua) but I cannot figure it out. I was directed to the Timer node but the problem with this is that I do not want to call a function when the time is over, I just want to continue the script.

Any help would be appreciated!

Godot version 3.3.4
in Engine by (27 points)

1 Answer

+2 votes
Best answer

Just yield() for the Timer's timeout signal:

yield(my_timer, "timeout")
# rest of code to execute here

It's not recommended that you do this inside of _process() or _physics_process().

by (3,906 points)
selected by
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