0 votes

So i have added a feature that allows the player to wall jump (maximum of three) it works fone but the player sticks to to the wall like a bug if anyone can help me i want the player to get pushed slightly after performing a wall jump to allow for more mobility

Godot version 3.3.4
in Engine by (57 points)

1 Answer

0 votes

I think you could use raycast2d to Detect wall and perform action, just maybe little bit experiment on motion

by (44 points)
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