+1 vote

I want to change the collisionlayer and collisionmask of all packed scenes in a folder, I managed to accomplish this with the following code:


The issue is that if the scene inherits form a GLTF scene, when I modify and save the packed scene the inheritance is broken.

Godot version v3.4.rc3.official [1a1a45061]
in Engine by (26 points)

I would to know also.

1 Answer

+2 votes
Best answer

I found an answer.
When You instance scene from code, You Have to set GenEditState to GENEDITSTATE_INSTANCE = 1
Be aware that works only from editor. But Your code is "tool" so I suppose it can work.

var scene : PackedScene = load("res://path")
var node : Node = scene.instance(GEN_EDIT_STATE_INSTANCE)
by (94 points)
selected by

Thanks don’t know how I missed that!

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