ios sound / music issues

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By GameVisitor
:warning: Old Version Published before Godot 3 was released.

Hi all,

Ares there any issues with sounds / music specific to ios ?

whether using script [set_stream() , play()…] or even just by adding a stream player with autoplay, no sound whatsoever is heard from the test iphone i am using.

PS: No, the phone is not silenced :stuck_out_tongue:

Same scene runs perfectly fine under : Linux, MacOS, and even Android phone…

Any tip would be appreciated.

Thx

I am using Godot version 2.1 official and stable

GameVisitor | 2017-02-01 19:20

:bust_in_silhouette: Reply From: GameVisitor

Turned out something related to the phone (took me some time since i didn’t have another iOS device to try on)

Simply had to factory reset (Erase All Content and Settings) the iPhone and everything worked like a charm.