Hi,
I am using a Tileset to create a hexagonal map.
When I use the default zooming of (1, 1) I get the following image as I expect:

But when I update the zoom with mouse scrolling on some zoom levels (not all) i get some black lines between the hexagons:

I already set the options:
GPU PixelSnap
to true
Stretch Mode
to Viewport
Aspect
to Keep
Doubled the TileMap
quandrant value
But it doesn't change anything. Nay suggestions on what to try next ?