Transparent objects fading out from camera on mobile browser

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:bust_in_silhouette: Asked By Pettanko_Neko

Everything is working as intended on desktop and desktop browsers, but when testing my game on mobile browsers, my transparent objects don’t render correctly.

Here's how it's supposed to look

This is how the scene is supposed to look (minus the FPS counter and joystick controls missing).

I’m at my wits end here. I can’t find anyone else who has this problem, and I haven’t gotten any answers on it either.

:bust_in_silhouette: Reply From: Calinou

This is likely because of mipmap rendering being broken, which results in transparent textures being used for distant mipmaps instead of correctly generated mipmaps. As a workaround, select the textures in the FileSystem dock, go to the Import dock, uncheck Mipmaps and click Reimport. Note that this will make textures appear grainy at a distance.