Anyone have a list of known device specific driver issues?

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:bust_in_silhouette: Asked By dev.monkey

Godot 3’s GLES3 project setting defaults suggest turning off many rendering options for mobile. Searching around, I found various posts mentioning GLES3 having various driver problems for mobile. However, I wasn’t able to find a list of specific issues for specific devices. (ex. something like Phone X crashes when using SCREEN_TEXTURE, Phone Y doesn’t render 16 bit buffers correctly, etc.)

Fortunately/Unfortunately, my moderately old (3+ years) OnePlus 6T device appears to work fine even with 3D effects enabled for all the stuff I’ve been trying including instancing, water refractions, etc. Without a list of known issues, it’s a bit hard to guess if driver issues are mostly limited to older (5+ years old) devices or if it’s still a pretty big issue that basically requires turning off many features for a sane mobile release. Or even with the suggested default, I’m likely to still run into many device specific issues on mobile using GLES3?

Any experience or advice from struggling with device specific issues would be greatly appreciated. And if there’s no known list, maybe we can compile one and make it part of the official documentation?