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0 votes

I created a button and it switches to the wrong image when the mouse is on it. It is GODOT default action. I tried

func _pressed():
    var newTile=Button.new()
    newTile.set_script(nT)
    newTile.visible=false
    get_parent().add_child(newTile)
    newTile.rect_min_size=Vector2(75,75)
    spawnpoint=spawnlocn-Vector2(25,25)
    newTile._init3(spawnpoint,num,Color( 0.75, 0.75, 0.75, 3))
    newTile.set_global_position(spawnpoint)
    newTile.text=str(num)
    newTile.add_color_override("font_color",Color( 0.75, 0.75, 0.75, 3))
    var stylebox_flat := StyleBoxFlat.new()
    stylebox_flat.bg_color =Color(1, 1, 1, 1)
    newTile.add_stylebox_override("normal", stylebox_flat)

    newTile.visible=true

func _init3(_spawnpoint:Vector2,_num:int,_ntcolour:Color):
    sp=_spawnpoint
    num=_num
    c=_ntcolour
    connect("focus_entered",self,"disablefocus")

func disablefocus():
    text=str(num)
    add_color_override("font_color",Color( 0.75, 0.75, 0.75, 3))
    var stylebox_flat := StyleBoxFlat.new()
    stylebox_flat.bg_color =c
    add_stylebox_override("normal", stylebox_flat)

but Godot ignored that. How to disable the hover or mouse enter signal ? 
Godot version 3.3.4
in Engine by (54 points)
edited by

1 Answer

–1 vote

Override the style/theme with the desired image. That is, set the hover image to the same as !hover, if that makes sense.

by (1,406 points)

Isn't that what I set in the code above?- yet it made no difference.

You code connects a function to focus enter so doesn't prevent anything. You can't stop the signals, just don't respond to them. Ideally you should be changing code to configure something like this in _ready. You are also only setting the "normal" style.

This works:

  func _ready()
        var stylebox_flat := StyleBoxFlat.new()
        $Button.add_stylebox_override("normal", stylebox_flat)
        $Button.add_stylebox_override("hover", stylebox_flat)
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