This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+1 vote

Hi!

In many multiplayer games you can set the tickrate of the game server. How can I do this in godot? Thanks!

Regards

in Engine by (17 points)

1 Answer

0 votes

There is notion of server tick rate in Godot. However, if you send/receive network data in _physics_process(), then you can influence the rate at which this happens by setting Engine.iterations_per_second or adjusting Physics Fps in the Project Settings (the default is 60).

by (12,908 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.