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+1 vote

So, I was thinking I'd make a game where the player starts out as a wolf cub and grows into an adult wolf over time. (~5 gameplay hours) How could I morph between a child mesh and an adult mesh?

I was wondering if there was an easy way to do this in the engine. It also needs to support skeletons. Thx in advance.

Godot version 3.4
in Engine by (125 points)

1 Answer

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I would rather do it in Blender, with shape keys. Still, designing movement differences of cub and indigo will be difficult task. It is possible with just one armature, but it won't be too beautiful :)

by (8,188 points)
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