0 votes

My mobile game's Godot splash screen (using defaults) stopped loading after I upgraded my test device to Android 12.

Is there something I'm missing in project or editor or export settings to fix this? Currently what's showing up instead of the normal splash is my adaptive foreground launcher icon.


Godot version 3.4
in Engine by (19 points)

1 Answer

0 votes

Nothing wrong on your part. Problem is in Godot itself.
Several issues on Github describing the same case.

by (60 points)
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