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+3 votes

Hello. As in the game to take a screenshot?

in Engine by (346 points)

5 Answers

+4 votes
Best answer
# start screen capture
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")

# get screen capture
var capture = get_viewport().get_screen_capture()
# save to a file
by (1,488 points)
selected by

Thanks for the help

If I try to use this code, I get the error message:

Invalid call: Nonexistent function 'queue_screen_capture' in base 'Viewport'.

I'm using Godot v.3.1. How can I get this code to work?

queue_screen_capture() and get_screen_capture() don't even exist in Godot 3.x

Try with this:

var img = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
var tex =
$sprite.texture = tex

But I haven't tried yet ...

+1 vote

I would refer you to Volzhs' answer here:

You need to yield an idle frame or defer, since the request isn't fulfilled until the next frame.

by (5,286 points)
0 votes

In the examples viewport/screen_capture there is a complete example you can study, get them here;

by (370 points)
–3 votes

Maybe I do not understand the question put. Screen I need to save in image.png.

by (346 points)
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