I am trying to set up the simplest game/app using Godot's High Level Multiplayer API.
However, I'm trying to do so without using a VPS.
What I did, I created an app for the Client, and a separate app for the Server.
Whenever I test it myself, I am able to connect to the server using the client.
However, I've sent the client app to my friend (who lives in a different country) and he could not connect to my server.
I've tried using both my IPv4 address from ipconfig and my public IP using google.
Both of them work for me, but neither of them work for my friend.
What am I missing here?