I'm trying to get Quad in imported scene, but my Plane in Blender imports to Godot as mesh. How can I change it? Is it even possible? Thanks!
P.S. i'm trying to add dynamically created texture to plane from scene, it's possible with quad object but i'm unable to do same with mesh. If you know how to bind texture to plane mesh, it would be useful too.
That how I bind the texture:
get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex)