The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

+1 vote

Hey there everyone. I have an issue with my UI.

I have a UI node as a child of a canvaslayer. In this UI node there is a mapnode which has a map and camera. When I make the map camera current it works nicely but upon returning to the normal ui it has shifted off the screen. The buttons still activate from the correct points but the textures themselves have shifted. No idea why this is happening. Would really appreciate some help.

Thanks!

in Engine by (24 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.