The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

I'm currently making a 2D action topdown game. My intend is to make glass shadow effects for the player hearts (health) whenever they go from full to empty, which are exactly like this video https://www.youtube.com/watch?v=JU2jaVewfxY&t=46s

I have no problem recreating the particles2D, but as a beginner, I have no ideas how to apply it into code. Hope anybody can give me some clues in order to recreate the effects into my game, thank you and wish you have a wonderful day.

Godot version godot 3.3
in Engine by (58 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.