extends Node
var network = NetworkedMultiplayerENet.new()
func _ready():
network.connect("connection_failed", self, "_on_connection_failed")
network.connect("connection_succeeded", self, "_on_connection_succeeded")
func connect_to_server(ip : String, port : int): # Called from another script
network.create_client(ip, port)
get_tree().set_network_peer(network)
func _on_connection_failed(): # This function NEVER gets called
print(":(")
func _on_connection_succeeded():
print(":)")
When I try to connect to an offline server (which fails), the function _on_connection_failed()
doen't get called.