0 votes

i learn the video to create an item system,but something goes wrong.

i want to add item(resource) into the inventory Array(),but it can not work.

if i use ResourceSaver.save() ,it just only could save one data

extends Resource
class_name Inventory

signal item_changed()

export var items = Array() setget setitem,getitem

func set_item(item):
items = item

func get_item():
return items

func add_item(itemname):
var save1 = load("res://inventory.tres")
var item = ASDW.readitem(itemname)


Godot version 3.4
in Engine by (14 points)

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