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–3 votes

Hi, I'm just starting with Godot and I see a lot of people saying that physics is worse than Unity and that the performance is poor and not very useful for 3D and I was wondering if these issues would be resolved according to versions

Godot version Mono 3.4
in Engine by (19 points)

Are you running into physics performance issues in your own project? If not, I wouldn't worry about it too much.

Future Godot versions will always provide fixes and improvements to physics, but the current physics engine is already usable in production.

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