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i'm making a tile-based game and the tiles have a propertie calles TileType. I inherited the Tileset class and added an array that can map tile id to TileType, so i can set the Tiletype for every tile and Tileset and save it to the Tileset resource. At the moment, a script for the TileMap node creates a Dictionary that maps tile coordinate -> TileType, so the TileType are easy to access for every tile and if i change the map, every tile has the corresponding TileType automatically.

Here is my Question:
Is it possible to create a recourse when the game is run in the editor or build? I could create a resource for every TileMap that holds the Dictionary so it doesn't need to be calculated every time the map is loaded in run-time?

Thanks for your help!

Godot version 3.2.2
in Engine by (14 points)

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