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I have KinematicBody, which represents Player. Inside of it, in hirerarchy, I have Camera, and a MeshInstance, representing Body of a Player. Camera is slightly above Body and because of that it can see body, when looking down, and I have no idea how to hide Body from Camera. Is there a way to do so without moving Camera?

Godot version 3.4.1
in Engine by (19 points)

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