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0 votes

func input(event):
actionpressed("uiup") && event.isactionpressed("uileft"): //doesn't work
// both have underscore [ui

if event.isactionpressed("ui_up"): //worked

Godot version 3.4
in Engine by (37 points)
edited by

1 Answer

0 votes
Best answer

You're using event driven code; it won't fire for both events here (that is, including both events - likely one after the other). The event will hold one (and only one) input event (and/or modifiers, etc).

You could change the other check to Input, e.g.

if event.is_action_pressed("ui_up") && Input.is_action_pressed("ui_left"):
    # code

...and likewise for the ui_left event and pressed ui_up. Although I don't know what you're doing with the code here; likely you really want to apply some movement independently per frame; e.g. ui_up only applies some up value; ui_left some left; both should be applied when appropriate.

by (1,406 points)
selected by
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