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0 votes

So I've been using the exact 2D code from here: on a KinematicBody to cast a ray:

func _fixed_process(delta):
var space_state = get_world().get_direct_space_state();
var result = space_state.intersect_ray(get_global_pos(), global.PLAYER_POS, [ self ] );

But it returns:

 Nonexistent function 'get_space' in base 'KinematicBody2D

Any idea what might be causing this behaviour?


in Engine by (39 points)

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