Using Godot 3.4 (stable).
I have two Area2D
nodes. Only one has a script (A) to detect the other Area2D
(B), both have CollisionShape2D
. Everything has a scale of (1, 1)
When "A" visual overlaps "B", no area_entered
signal is emitted.
The signal is well emitted when A is way more overlaping B than it should.
The get_overlaping_areas
method has the same behaviour when I debugged within a _process
method
Is there something I am missing or I didn't find in the documentation ?