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0 votes

I've tried making:

if (velocity.x > 0) { Scale = new Vector2(1, 1); } else if (velocity.x < 0) { Scale = new Vector2(-1, 1); }

I can flip the sprite, but I need also the colliders.

Godot version 3.4.2
in Engine by (37 points)

Do you need to flip the collider? Ideally, this would be visual - the collider should still fit the sprite when facing in either direction. Alternatively, move the collider to its correct location (or have multiple and enable/disable when appropriate).

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