I have a web socket server where 8 players can send data and they are updating the field of play. So... When they go into a special area to fight i want that this 2 players in, to just listen their area socket events.
Nodejs:
const SERVER_STATUS = "server_status";
function sendServerStatus(ws) {
let buffer = gdCom.putString(JSON.stringify({ data: players }));
ws.emit(SERVER_STATUS, players);
}
Godot Client
ws.connect(SERVER_STATUS, self, "_serverStatus")
...
func _serverStatus(response):
print(response)
print("receive")
So is there any way to do this????
Emit from a server custom events an listen them with Godot WebSocketClient
Its like a classic behavior of rooms on a Socket.IO server