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0 votes

In GDscript, I can write save files to user://foo/bar.txt, and they show up in the appropriate location. For C#/Mono builds, how do I access this path?

Godot version 3.4.2
in Engine by (78 points)

1 Answer

0 votes

Turns out there's an (undocumented?) API for this: Godot.ProjectSettings.GlobalizePath("res://foo/bar.txt") resolves to the proper location.

Courtesy of someone helpful on the Godot Discord.

by (78 points)
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