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What i did was, I exported the model from blender into godot using the process from this video Then I also copied the coding from this video however, when i put the model and the animation player under pivot it also takes the glb file and imports a model on top of the model from the pivot. I'm new to this and not sure how to fix this issue any help would be greatly appreciated.

Godot version GLES3
in Engine by (16 points)

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