Error libXrandr.so in Fedora 25

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:bust_in_silhouette: Asked By earlroxas
:warning: Old Version Published before Godot 3 was released.

There is an error when my exported game run on Fedora 25:

$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)

You can get the game here.

So, what is this error? The engine error or my code?
The Windows version working perfectly, tho.

Engine Version: 2.1 official stable

Did you double-check you have the correct version of export templates?

Zylann | 2017-02-15 18:20

The export template is correct, the windows version is working perfectly. You use linux? If u use linux, please try the game, either 32bit or the 64bit version.

earlroxas | 2017-02-19 01:35

I don’t have Linux currently. You can maybe post an issue here with repro steps: Issues · godotengine/godot · GitHub

Zylann | 2017-02-19 01:40

libXrandr.so error, is fixed when i export the game to 64bit linux version. Segmentation fault (core dumped) error left. I read somewhere that I can fix the Segmentation fault error by exporting with debug option off. But, like you i dont have linux right now, so will try this first before posting issue.

earlroxas | 2017-02-20 01:52