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0 votes

I set up Godot with C# with the intention of using all the excessive Framework already provided by C#.

So my Project is starting and running with C# skripts.

Now if i want to use a C# List i get an compiler error saying List<> was not found.

So my guess is that the C# stuff is not included by the compiler.

How do i get access to those?

I am using Visual Studio Code for editing and VS2019 as a compiler.

Godot version v3.4.stable.mono.official
in Engine by (12 points)

1 Answer

0 votes

Likely just missing the the appropriate using clause. Everything C# is included.

using System.Collections.Generic;

(that is also assuming the code is correct; e.g. List<> isn't valid as it is missing a type).

Consider using VS2019 as the editor as it provides appropriate hints while editing. You may also consider adding appropriate C# extensions to Visual Studio Code to provide the same hints and compilation; but pick one and use it consistently to avoid confusion.

by (1,406 points)
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