I set up Godot with C# with the intention of using all the excessive Framework already provided by C#.
So my Project is starting and running with C# skripts.
Now if i want to use a C# List i get an compiler error saying List<> was not found.
So my guess is that the C# stuff is not included by the compiler.
How do i get access to those?
I am using Visual Studio Code for editing and VS2019 as a compiler.