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I'm building a space exploration game with a big scale solar system model. My goal is, to have a map, that can display positional data about game objects at any given scale factor or even with a log scale applied, to show a big part of the map at once.

I'm using a RemoteTransform on any Node, that has to be displayed on the map. These RemoteTransforms are connected to the Node which represents the object on the map.
Is there any way of altering the transform data my map object receives from the RemoteTransform before the transformation is applied to it?

Godot version 3.4
in Engine by (18 points)

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