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Asked By
darkhog
I want to use 3d splines to create a Trackmania-style racetracks, however I don’t know how to even begin that. Both spline editing and extrusion must be working at runtime as I want it to make an in-game editor. Do you have any tips on how to do that and what addons/engine tools would be helpful in achieving this?
This talk on the matter help me before when dealing with procedurally generated meshes and splines - https://www.youtube.com/watch?v=o9RK6O2kOKo&t=2s. It’s for Unity but the ideas are general.