Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | xAkuma69 |
i want leaning to be toggled but cant find anything that can help and cant figure it out myself
onready var head = self
export var default_lean : Vector3
export var right_lean : Vector3
export var left_lean : Vector3
var lean = false
export var lean_acceleration = 5
export var lean_accel = 1
onready var player = owner
var can_lean = true
func _process(delta):
if Input.is_action_just_pressed("leanright") and not player.is_running:
lean_right(delta)
elif Input.is_action_just_pressed("leanleft") and not player.is_running:
lean_left(delta)
func lean_right(delta):
lean = true
head.transform.origin = lerp(transform.origin, right_lean, 1)
head.rotation.z = lerp(head.rotation.z, deg2rad(-10), 1)
func lean_left(delta):
head.transform.origin = lerp(transform.origin, left_lean, 1)
head.rotation.z = lerp(head.rotation.z, deg2rad(10), 1)
lean = true
func lean_default(delta):
lean = false
head.transform.origin = lerp(transform.origin, default_lean, 1)
head.rotation.z = lerp(head.rotation.z, deg2rad(0), lean_acceleration * delta)