I'm new to Godot and have just started experimenting with the Light2D nodes and have run into an issue where using them inside of a ViewportContainer seems to dial up the saturation on the light source. I'm not sure if this is expected behavior but was hoping to find an answer or work around.
Minimally reproduced light2d outside of the viewport(light looks as intended):
When placing the light2D and Canvas nodes inside the viewport(like if a scene was being rendered inside) the light seems to saturate:
Is this known behavior and working as intended?