The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I'm new to Godot and have just started experimenting with the Light2D nodes and have run into an issue where using them inside of a ViewportContainer seems to dial up the saturation on the light source. I'm not sure if this is expected behavior but was hoping to find an answer or work around.

Minimally reproduced light2d outside of the viewport(light looks as intended):
enter image description here

When placing the light2D and Canvas nodes inside the viewport(like if a scene was being rendered inside) the light seems to saturate:
enter image description here

Is this known behavior and working as intended?

Godot version 3.4 stable
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.