I have explicitly disabled file logging for a game I'm making. However, it seems to create a mono/mono_logs directory in the user:// path, then makes an empty log file in that directory every time the game is run. This happens only for the exported game, however - it doesn't do that at all when I run the game from the Godot editor.
This is how the folder looks like. How do I disable this? I don't need the game to do this at all, I thought logging would be disabled already.