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0 votes

So im trying to make my tilemap be size 5 times bigger than the original size (8x8 spritesheet) and so... it appears to be small.. any way to change sprite's size without changing the image's resolution?!
This is what it looks like both in the scene and in the editor

Thank you.

Godot version 3.4.2 stable win64
in Engine by (14 points)

1 Answer

0 votes

You can change the scale of the tile map (in transform), but there might be some unforeseen problems that come from doing this. Also, if your entire game is pixel art, you can change the resolution of the game itself! Go to Project Settings > General > Display > Window > Width / Height

by (40 points)
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