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0 votes

Hi all,

I'm trying to import a FBX with an animation into godot.
Somehow though it's not showing up in the engine.

The animation looks to work in Blender.

These are the FBX files I used:

One is a skinned FBX using joint animation, and the other a node-transform based animation.

Godot version v3.4.2
in Engine by (14 points)

1 Answer

0 votes

Fbx importing, although has improved a lot, still gives many problems.

Try to exporting from Blender in gtlf format (bake model and animation before in blender) and import it to Godot.

by (131 points)
edited by
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