This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I am running into an issue where my mouse_enter() and mouse_exit() signals don't work when the scene is the child of a TabContainer. I have created a very basic project to demonstrate this issue and uploaded it in a zip folder here. What am I misunderstanding?

The "Box" scene should double in size when the mouse moves over it, which it does on Box.tscn, but not when it's the child of a TabContainer as in the scene Tabs.tscn

I've made sure to set both the Mouse > Filter of the TabContainer and the PanelContainer to "pass," but I still can't get my signals to work.

What am I missing?

Godot version 3.4.2
in Engine by (93 points)

1 Answer

0 votes

set them to "ignore" instead of "pass"

by (75 points)

But when I do that I loose the ability to change tabs in the TabContainer

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.