The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+1 vote

I'm trying to use Sqlite with C#. I'm getting a DllNotFound exception when running the project from the editor:

System.DllNotFoundException: e_sqlite3 assembly:<unknown assembly> type:<unknown type> member:(null)

As you can see, it's failing to find e_sqlite3.dll, which has multiple versions for different platforms. In the Debug build output directory, all the other DLLs I'm using live in one place, but e_sqlite3.dll is split into different versions per architecture - it looks a bit like this:

- bin
    - Debug
        - MainGameProject.dll
        - Microsoft.Data.Sqlite.dll
        - ...a few other dependencies...
        - runtimes
            - win-arm/native
                - e_sqlite3.dll
            - win-x64/native
                - e_sqlite3.dll
            - win-x86/native
                - e_sqlite3.dll

If I copy thee_sqlite3.dll for my system (win-x64) and paste it into the Debug directory, all is well, but I feel like I'm probably doing something wrong in my project file or somewhere else in order to cause this.

For reference, my project file:

<Project Sdk="Godot.NET.Sdk/3.3.0">
    <!--The following properties were overriden during migration to prevent errors.
    Enabling them may require other manual changes to the project and its files.-->
    <PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.1" />
    <Reference Include="System" />

Does anyone have any idea what I might need to tweak to get Godot to locate the relevant version of the dll itself?

Godot version 3.4
in Engine by (13 points)

I'm having the same problems sadly; did you find a workaround by any chance?
Currently it is working in debug for me with the dll at:
However, I'm hesitant to use any packages that exhibit the same problem. For all I know it only runs fine on my system in debug mode.

I'm afraid not, I just manually copied+pasted the files across whenever I needed to until I removed the dependency for a different approach a while ago.

If it's a major problem for you it might be worth creating a Github issue for it at this point, especially since they're reworking the .NET stuff so heavily right now for Godot 4, which might make now a good time to get it looked at.

Just saw your reply after my edit, thanks!
I can work around it with dictionaries and hashsets since I won't need a big database. However, I rather use the correct tool for the job.
I will probably make a github issue tomorrow since there are more packages that have this problem (quite sure it was the JSONSerializer). For that one I used the older Newtonsoft JSONSerializer. Hope it gets fixed in version Godot 3.5; not sure how many hours it takes to migrate from Godot 3 to 4.

1 Answer

0 votes

You did a nuget restore or dotnet restore ?

Godot works with at least dotnet core 3.1 .
Newer dotnet Versions have the "dotnet cli". Just open a terminal and use the command. Dotnet will then download the package for SQL Lite from the online store.

by (1,081 points)

Yes, when I first installed the package it was downloaded - that's how the dll and associated folder structure in the question is able to get there in the first place. I also have run dotnet restore a few times to ensure there's no issues with that - definitely doesn't seem to be an issue related to nuget as far as I can tell.

Thanks for the response all the same, much appreciated :)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.