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0 votes

I'm trying to instance an object in code.

Normally, I would use ClassName.new(), except in my case, I'm loading the class name from a string variable.

e.g.

var MyClassName = "ColorRect"
var newObject = str2var(MyClassName).new

should create a new ColorRect and store it in newObject.

Is there any way to instance an object without knowing it's class_name until runtime?

Ultimately, all I need to do is getpropertylist of that class type... is there a better way to do that?

Godot version 3.4.2
in Engine by (1,346 points)

I never tried it, but I found instance(string) method of ClassDB in documentation. check out if ot works. ClassDB also has a method class_get_property_list with string as argument, so You won't even have to create any new instance.

Thank you!!! this is exactly what I was looking for.

1 Answer

0 votes

ClassDB.instance() is the correct answer

Thank you Inces

by (1,346 points)
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